The player is in the Past when the mini playfield is lowered, allowing The A-B-C-D-E-F standup targets as well asĬollect the Red and Orange Special targets. When in the Future, the player can attempt to complete The player is in the Future when the mini playfield is raised so that Orange Special Target A round standup target. Entrance A gap through which the ball can enter the mini playfield. Pop Bumpers Three, in triangular arrangement, with good action due to being Each target scores 5,000 points and advances the FutureĪdvances the Orange Special and lights the Red Special. Standup Targets (A - B - C - D - E - F) Arranged around the outer edge of the mini playfield area are six Scores 5,000 points and advances theĬan be lit for Advance MACHINE, Advance Bonus Red Special Target A round standup target. Mini Playfield - Clockwise from bottom centre. Right Slingshot An ordinary slingshot kicker. Right Inlane A ball inlane that feeds to the right set of flippers. Between the Inlane and Outlane is aġ0,000 points, and Advances Bonus on both the Future and Past Bonus. Right Outlane An outlane drains the ball here. Scores 5,000 points and advances theĪdvances Red and Orange Specials (see below).Ĭompleting the bank lights the Left Lane. Right Drop Target Bank A 3-bank of drop targets. Right Lane Like the Left Lane, scores 100 points or 1,000 points. Scores (advancing) 10,000 points,ģ0,000 points, then 30,000 points and advances the Bonus Multiplier (5X, 10X,Ģ0X). Time Bridge Entrance to the Time Bridge ramp. Plunger Exit Lane After leaving the habitrail, gravity guides the ball here, to exitīetween the "2" and "1" standup targets in the upper Points, and advances the Past Bonus and builds toward completion of the sequence. There are two "1" targets, onĮither side, and a row of 2.7 targets along the back of the playfield. Standup Targets (1 - 2 - 3 - 4 - 5 - 6 - 7) Only available in the Past. This lane is only available when in the Past,Īnd scores the Green Special if lit. Green Special A lane that leads around and in to the back side of the same saucer Activates the Time Machine to go from Future to Time Hole A lane that leads to a ball capture saucer. The Ramp exit drops the ball in to the Left Lane. Left Lane Behind the Left Drop Target Bank is a lane. Scores 5,000 points and advances theĪdvances Red and Orange Bonus (see below).Ĭompleting the bank lights the Left Lane. Left Drop Target Bank A 3-bank of drop targets. There is a rollover button in the outlane that scoresġ0,000 points, and Advances Bonus on both the Future and Past Bonus. Left Outlane An outlane drains the ball here. Left Inlane A ball inlane that feeds to the left set of flippers. Left Slingshot An ordinary slingshot kicker. Well, making for different shots from each set. The inner and outer are adjusted with different stroke lengths, as Tips that block the space between the inner and outer sets when theįlippers are engaged, preventing balls from draining between the flipperīats. Main Playfield - Clockwise from bottom Flippers Four - two regular flippers, with a centre drain. Trademarks or other intellectual property referenced herein. Time Machine the pinball machine is the property of Zaccaria,Īnd a trademark of the licensor. It can be published or otherwiseĭistributed, provided only that such distribution is effectively free. ItĬan be modified, updated, or revised, provided only that credit to the Light of the subject matter being the property of Zaccaria), freeware. This rule compilation and tips sheet is, to the extent possible (in
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